True ship captains drink Earl Grey.. hot!!
Get Roasted at Origin.. rather than roasted by Origin ;)
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SignUp
- *bitizenme
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Usage: *bitizenme (no parameters)
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Initializes follower in chat as a Star Bitizen player for the current stream & delivers their starter ship.. an Aurora CL.
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Info / Player
- *status
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Usage: *status (no parameters)
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Alt Usage: *starbits (no parameters)
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Returns player's current activity or mission, their active ship, last known location, and number of StarBits (wealth).
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Info / About
- *about
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Usage: *about (no parameters)
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Alt Usage: *starbitizen (no parameters)
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Returns a description of what Star Bitizen is all about.
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Info / Ship
- *shipdetail
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Usage: *shipdetail shipmodel
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Returns info such as manufacturer, price, cargo capacity, hit points, and qfuel.
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Info / Shiplist
- *ships
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Usage: *ships (no parameters)
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Alt Usage: *shiplist (no parameters)
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Returns a web address linking to the full list of exact Star Bitizen ship names that can be purchased with the *buyship command.
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Info / Buyable Ships
- *buyable
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Usage: *buyable (no parameters)
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Returns a list of up to ten of the most expensive ships you can purchase with the *buyship command based on your budget.
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Action / Sell Ship
- *sellship
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Usage: *sellship shipmodel
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Note: use *saleprice first to know an estimate of what you will get for the sale.
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If you currently own the entered shipmodel, this will sell that ship for the offered price (adjusted for any damage).
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Action / Ship
- *buyship
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Usage: *buyship shipmodel
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Purchase a new ship as long as you have earned enough StarBits for the selected ship model.
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Action / Ship
- *repair
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Usage: *repair (no parameters)
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Repairs your ship back to 100% hull integrity at a cost of 50 StarBits per hit taken.
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Info / Profit
- *profit
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Usage: *profit commodity / fromlocation / tolocation
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Returns estimated profit or loss for this trade run utilizing max cargo (of current ship).
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Info / Location
- *tradelocation
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Usage: *tradelocation name (or partial letters)
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Returns list of matching location names where trade terminals exist.
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Activity / Mission
- *cargorun
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Usage: *cargorun commodity / fromlocation / tolocation
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Fly to first location, buy commodity, fly to second location and sell cargo.
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Action / Bounties
- *bounty
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Usage: *bounty targetname / starbits
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Set a reward amount for killing another player, active hunters will try to find that player.
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Activity / Mission
- *hunt
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Usage: *hunt minutes
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Establish yourself as an active bounty hunter for a certain time period.
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Enables combat with bounty targets to earn rewards.
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Info / Commands
- *commands
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Usage: *commands (no parameters)
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Returns a web address linking to this page with the full list of commands available in Star Bitizen.
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Info / Mission
- *patrols
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Usage: *patrols (no parameters)
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Returns a list of the possible patrol assignments.
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Use the patrolpoints command to and pass in one of these assignments to see the patrol points involved.
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Info / Mission
- *patrolpoints
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Usage: *patrolpoints area
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Returns a list of each patrol point within a patrol area.
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Chose an assignment area that you think or know smugglers are operating in.
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Activity / Mission
- *patrol
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Usage: *patrol area
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Establish yourself as a security officer for a certain set of patrol points.
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Enables combat with anyone encountered who is carrying vice.
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Info / Feedback
- *feedback
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Usage: *feedback (no parameters)
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Returns a web address linking to a contact form for players and streamers to contact the creator of Star Bitizen directly.
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Info / Mission
- *pirateroute
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Usage: *pirateroute planetarybodyname
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Returns a list of each point along a route within a planetary body or moon.
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Choose a route that you believe smugglers and traders are operating in.
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Activity / Mission
- *pirate
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Usage: *pirate routename
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Establish yourself as a pirate and lurk between a series of points along a route.
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Enables combat with anyone encountered who is carrying any type of cargo.
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Info / Parent
- *parent
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Usage: *parent locationname
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Returns the higher level location of a more specific location. This is useful information for other commands. Example: Hurston is the parent location of Lorville.
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Activity / Mission
- *createrace
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Usage: *createrace prize/laps
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Initiate a race with the prize pool amount and number of laps.
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Players then use *joinrace to join within the next 30 seconds.
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Action / Mission
- *joinrace
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Usage: *joinrace
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Use this command to join the current active race.
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You will race with whatever ship you currently are occupying.